DF-like

DF-likes comprise a relatively niche genre which draws from Dwarf Fortress. The genre has much in common with roguelikes and city sims, but is distinct.

Most titles are created by small indie studios or lone developers. They are usually very sandboxy.

Typical characteristics
The player is tasked with managing a small settlement, usually in a procedurally generated landscape. Usually, the player will begin with a handful of settlers and a small cache of items. The player does not have direct control over the settlers – instead, they can designate various tasks and policies, and the settlers will complete those tasks as time, mood, and personal needs allow.

Many games in the genre feature a large subterranean world which can be exploited for resources and living space via mining, but this is not universal.

Common tasks include collecting resources from the landscape (e.g., food and lumber), farming, mining, building shelters and workshops, crafting items for use or trade, patrolling to protect the settlement from wild animals and raiders, and hauling items to stockpiles. The player must be sure the settlement is provisioned with sufficient food, housing, and other basic needs.

As the settlement grows (through procreation or immigration), the player enjoys a larger labor pool, with a broader variety of skills. This allows for larger projects and more ambitious projects – but more successful settlements may attract more raiders, and there is often the need to prepare for the coming winter.

Examples

 * Banished
 * Dwarf Fortress
 * Gnomoria
 * Timber and Stone